elecstorm Posted August 9, 2012 Share Posted August 9, 2012 (edited) Hi All! I have a question. There are many objects in scene. I need to simulate some groups of them in few frames (about 1-2 seconds) - using DOP like a conveyor of sumulation. I need to add objects to DOP and delete them during the simulation. Node "active value" works fine, but incative objects anyway slow down simulation's speed. Is there any solution to remove objects from DOP during simulation? And freeze object's last state in scene. Edited August 9, 2012 by elecstorm Quote Link to comment Share on other sites More sharing options...
woodenduck Posted August 9, 2012 Share Posted August 9, 2012 How about using a switch DOP with a null in the second input. Then just freeze the last simulated frame back in sops with a Timeshift sop? I attached a simple example. dopFreeze.hip Quote Link to comment Share on other sites More sharing options...
elecstorm Posted August 9, 2012 Author Share Posted August 9, 2012 How about using a switch DOP with a null in the second input. Then just freeze the last simulated frame back in sops with a Timeshift sop? I attached a simple example. It's fine solution, thank you. I can use delete-node instead of swtich. But freezing object by timeshift works with individual objects only. What about fractured object with hundreds of pieces? Quote Link to comment Share on other sites More sharing options...
woodenduck Posted August 9, 2012 Share Posted August 9, 2012 Group the pieces with connectivity/partition, then delete based on group. Or they should have a piece primitve attribute you can use. Quote Link to comment Share on other sites More sharing options...
elecstorm Posted August 10, 2012 Author Share Posted August 10, 2012 (edited) Group the pieces with connectivity/partition, then delete based on group. Or they should have a piece primitve attribute you can use. Ok, deleting pieces is not problem, but time offset will not work, because each piece will have to be frozen separately. Here is an example. Fracture object's peaces are deleted during the simulation, but they are deleted from the scene also... delete_example.hipnc Edited August 10, 2012 by elecstorm Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.