woodenduck Posted August 17, 2012 Share Posted August 17, 2012 Hello chaps, Does anyone know how I might be able to use impacts data or pops collisions data in my shader. For example if I had particles colliding with a surface, how would I get the shader to add a small sprite or other image to the shader/texture map to represent the affect of the collision. I suppose it would be nice to be able to add bump or displacement just to this local area as well. I'm guessing I would have to read in a point cloud and somehow combine that with a texture map in Vops??? I'm not very well versed in the Vops context. Thanks for any help. Cheers, WD Quote Link to comment Share on other sites More sharing options...
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