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shading impact points


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Hello chaps,

Does anyone know how I might be able to use impacts data or pops collisions data in my shader. For example if I had particles colliding with a surface, how would I get the shader to add a small sprite or other image to the shader/texture map to represent the affect of the collision.

I suppose it would be nice to be able to add bump or displacement just to this local area as well.

I'm guessing I would have to read in a point cloud and somehow combine that with a texture map in Vops??? I'm not very well versed in the Vops context.

Thanks for any help.

Cheers,

WD

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