keitarovitch Posted August 30, 2012 Share Posted August 30, 2012 Hi, I'm trying to do some ocean interaction with the help of FLIP Fluids in Houdini 12. I don't have any big problem with the particle simulation yet, but the surfacing doesn't happen so well... The result is "flickering", I can't have a clean surface, I join a video of the problem, and the hip file. I'm using a source node so I can populate the container every frame with the help of a HOT geometry, maybe the new particles added every frame are responsible for the flickering on the surface ? Does anyone know a more efficient way of doing it ? Thanks ! Yann FLIP_Problem.mov Ocean_Interaction_RD_01.hip Quote Link to comment Share on other sites More sharing options...
ikarus Posted August 30, 2012 Share Posted August 30, 2012 Just clip the mesh inside of where its flickering, you won't be using the the sides/underside of the mesh anyway. Quote Link to comment Share on other sites More sharing options...
keitarovitch Posted August 31, 2012 Author Share Posted August 31, 2012 Just clip the mesh inside of where its flickering, you won't be using the the sides/underside of the mesh anyway. Hi Ikarus, thanks for rou reply ! As you said, I can delete the unused parts of the mesh, but it's not the sides and bottom of the mesh that are bothering me, but the top, where you can see this kind of small noisy movement. Quote Link to comment Share on other sites More sharing options...
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