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Pyro PScale fieldforce influence?


Xsiv

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Hi All,

I have been trying to get vector velocities from my geometry and apply them to a smoke pyro effect.

This scene seems to be working. I looked at the example that is provided with Houdini and they have used PScale.

I thought, well if I create smaller spheres at the bottom and larger as you go higher, I could get a gradual swirling effect.

I cannot see how to use PScale in this fashion. I just used a random distribution of size and don't know how to hook up the PScale to work.

Anyone mind taking a look-see and let me know what I am missing?

Thanks

Chris

geo_fieldforce_velTest.hip

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I figured it out.

Don't use the sopgeo node - use the sopvectorfield node into the fieldforce.

Make sure to sample via points and the default operation = set always.

The big one is to set the force attribute to the proper vector. Is the example I used it is "v".

Thanks

Chris

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I figured it out.

Don't use the sopgeo node - use the sopvectorfield node into the fieldforce.

Make sure to sample via points and the default operation = set always.

The big one is to set the force attribute to the proper vector. Is the example I used it is "v".

Thanks

Chris

Mind posting your scene file so we can see in more detail what you mean?

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