lzoper Posted September 9, 2012 Share Posted September 9, 2012 Hello. Interests me is how geometry can crush only through Voronoi fracture? or there are other ways ? 1 Quote Link to comment Share on other sites More sharing options...
Annon Posted September 10, 2012 Share Posted September 10, 2012 Well I'm presuming you don't like it looking uniform like this: Voronoi is based on the scatter, so if you vary your scatter densities then you get different sizes of cells. As for other types, I'm not sure, usually we have to art direct smashes etc, so do the shapes manually (well, procedurally, but painted etc). C Quote Link to comment Share on other sites More sharing options...
pgrochola Posted September 10, 2012 Share Posted September 10, 2012 (edited) You should play around with squashing and stretching your geo before you feed it into the voronoi fracture. You then store this position change, fracture the geo and then stretch the geo back to the original shape (using your stored position change attr) That way you'll get much more interesting shapes! Works really well for wood splinters, glass shards ect. Avoids the whole crappy Voronoi cell look. Edited September 10, 2012 by pgrochola Quote Link to comment Share on other sites More sharing options...
ikarus Posted September 10, 2012 Share Posted September 10, 2012 Look into the "volume break" sop if you want to explore an alternative shattering method. Quote Link to comment Share on other sites More sharing options...
pclaes Posted September 10, 2012 Share Posted September 10, 2012 You might find this an interesting read: http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=20909&highlight= Quote Link to comment Share on other sites More sharing options...
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