lugnut Posted September 13, 2012 Share Posted September 13, 2012 I have a cvex volume shader in vex using a point cloud and attributes that works fine on the volume but will not render as a volume procedural. Other vop-based cvex shaders seem to render fine. I've attached the hip and the otl of the shader hoping that someone could tell me what I am doing wrong,, Also in the render ( not using the procedural ) there are some linear artifacts; I wonder if anyone can tell me what is causing that. Thanks very much PCvexExample.hipnc JBPCVolume.otl Quote Link to comment Share on other sites More sharing options...
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