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Vex Volume Procedural won't render


lugnut

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I have a cvex volume shader in vex using a point cloud and attributes that works fine on the volume but will not render as a volume procedural.

Other vop-based cvex shaders seem to render fine. I've attached the hip and the otl of the shader hoping that someone could tell me what I am doing wrong,,

Also in the render ( not using the procedural ) there are some linear artifacts; I wonder if anyone can tell me what is causing that.

Thanks very much

PCvexExample.hipnc

JBPCVolume.otl

post-2222-134750736138_thumb.jpg

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