cloudfx Posted September 14, 2012 Share Posted September 14, 2012 Hi, After the sim is done, I want to give more detail using volume vop and multiply some noise value to density. Noise value that I got using voxel pos would not follow the fluid motion naturally. How do I get rest position of the fluid and multiply noise using rest position to density? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.