cloudfx Posted September 19, 2012 Share Posted September 19, 2012 is there any example that I can see how to make rest field for volume (e.g mapping for fluid) Quote Link to comment Share on other sites More sharing options...
CeeGee Posted September 19, 2012 Share Posted September 19, 2012 There is few example on Odforce, one of them but i didn't have luck to build this in my scene, like iso offset with some VolumeVOP noise, so i can animate small movement of clouds. this are clouds just with one aanoise 260mil voxels - http://www.igorfx.com/cloud/cloud_RND_v010.jpg 1.6 bil voxels: http://www.igorfx.com/cloud/cloud_RND_v008.jpg http://www.igorfx.com/cloud/cloud_RND_v009.jpg Quote Link to comment Share on other sites More sharing options...
cloudfx Posted September 22, 2012 Author Share Posted September 22, 2012 (edited) There is few example on Odforce, one of them but i didn't have luck to build this in my scene, like iso offset with some VolumeVOP noise, so i can animate small movement of clouds. this are clouds just with one aanoise 260mil voxels - http://www.igorfx.com/cloud/cloud_RND_v010.jpg 1.6 bil voxels: http://www.igorfx.com/cloud/cloud_RND_v008.jpg http://www.igorfx.com/cloud/cloud_RND_v009.jpg I got the rest field working for isoOffset volume in the case but for pyro, I had to enable the rest field generation in advanced tab. I think at least for pyro2 in H12. btw, the pic looks great!!!! Edited September 22, 2012 by cloudfx Quote Link to comment Share on other sites More sharing options...
cloudfx Posted September 23, 2012 Author Share Posted September 23, 2012 So, Now I got rest2 vector volume informations but from volume vop, using parameter vop node to bring in rest2 as vector type to fetch pos input of aa noise and it seems like it is not the right type. Is there any Quote Link to comment Share on other sites More sharing options...
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