Wooshum Posted September 27, 2012 Share Posted September 27, 2012 I was looking for a good way to achieve a faceted polygonal shader similar to some of the recent stuff done in C4D: http://geoaday.tumblr.com/ http://www.behance.n...Posters/5064977 I hoping to achieve this within the shader itself: currently the only way I am getting a similar effect is via the Facet SOP (by fragmenting the mesh - using Mantra Surface Material) see below: Any help is much appreciated. Quote Link to comment Share on other sites More sharing options...
symek Posted September 27, 2012 Share Posted September 27, 2012 Just connect Ng instead of N whenever applicable in Vops. Sometimes it's easier to overwrite N in displacement shader (pluging Ng into N output), so that the whole surface shader sees facetednormals without manual rewiring. hth, skk. btw. The way of faceting polygons in SOPs is to use VertexSOP->Cusp Normals. It just creates a vertex normal attribute without unwelding your geometry. Quote Link to comment Share on other sites More sharing options...
Wooshum Posted September 29, 2012 Author Share Posted September 29, 2012 Thanks for that SYmek! Worked a treat! Quote Link to comment Share on other sites More sharing options...
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