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Faceted Polygonal Look


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I was looking for a good way to achieve a faceted polygonal shader similar to some of the recent stuff done in C4D:

http://geoaday.tumblr.com/

http://www.behance.n...Posters/5064977

I hoping to achieve this within the shader itself: currently the only way I am getting a similar effect is via the Facet SOP (by fragmenting the mesh - using Mantra Surface Material) see below:

post-7196-0-39074100-1348724338_thumb.jp

Any help is much appreciated.

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Just connect Ng instead of N whenever applicable in Vops. Sometimes it's easier to overwrite N in displacement shader (pluging Ng into N output), so that the whole surface shader sees facetednormals without manual rewiring.

hth,

skk.

btw. The way of faceting polygons in SOPs is to use VertexSOP->Cusp Normals. It just creates a vertex normal attribute without unwelding your geometry.

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