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SSS Problem with changing geometry


bdunaway

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So I've got a heart model with the faces 'growing' over time. It has a subsurface scattering shader using the new Surface Model node.

It works great, but when the model is still in the growing phase, there are dark spots which I assume are due to the rear holes in the model affecting the subsurface calculations.

I wrote out a point cloud file from the full model, but that didn't help.

Where can I go from this point? Baking lighting / textures or something? Is that even possible with SSS?

post-3410-0-43921600-1349372221_thumb.jp

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I wrote out one to file from a single frame only - the one of the full model - because I thought that might fix the artifacts, as I'm pretty sure they are caused by the SSS calculated from the incomplete model. It didn't change anything in the render though, I get the same result as when it was calculated point clouds every frame be default.

Here is a video of it if that helps:

Edited by bdunaway
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