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Layered Fracture rotation fix


watson

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How to make the two replaced (red) pieces rotate correctly?

I've attached Hip file and zipped Geo sequence which will need to be linked into Purple node.

This is based off Peter Quints Fracture tutorial. I've made it as simple as possible.

I've tried lots of ways to no avail, this seems to be the closest yet. Tried crazy sop trickery to create upvector and N, got propper(ish) rotation, but not good enough.

Thx in advance

boxB_Seq.zip

BoxBreak01.hipnc

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A solution! Set Import Dop node, Import Style = Create Points to Represent Object,

then cook, this gives the points the desired 'orient' attribute,

Of course this means cooking out twice or merging two Import nodes, whad eva it works!

There must be another way to generate 'orient' attribute, Rotation Matrix in Vops, or Chops????

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