watson Posted October 13, 2012 Share Posted October 13, 2012 How to make the two replaced (red) pieces rotate correctly? I've attached Hip file and zipped Geo sequence which will need to be linked into Purple node. This is based off Peter Quints Fracture tutorial. I've made it as simple as possible. I've tried lots of ways to no avail, this seems to be the closest yet. Tried crazy sop trickery to create upvector and N, got propper(ish) rotation, but not good enough. Thx in advance boxB_Seq.zip BoxBreak01.hipnc Quote Link to comment Share on other sites More sharing options...
watson Posted October 13, 2012 Author Share Posted October 13, 2012 A solution! Set Import Dop node, Import Style = Create Points to Represent Object, then cook, this gives the points the desired 'orient' attribute, Of course this means cooking out twice or merging two Import nodes, whad eva it works! There must be another way to generate 'orient' attribute, Rotation Matrix in Vops, or Chops???? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.