Skrelle Posted October 17, 2012 Share Posted October 17, 2012 Hi, I am a third year student studying BSc 3D Computer Animation. For my third year project I am looking to create a destruction tool within Houdini that does all the pre-shattering and gets the pieces ready for the destruction effects. I am looking to develop a "materials" library that the user can access then change certain parameters to gain the look they want. As a whole I would like to bring the usability and functionality of Maya's DMM and create something like it using python in Houdini. Now here is the problem, last year I've learnt python and have used it extensively in Maya but haven't done any in terms of Houdini and have no clue how to write a tool for Houdini in python. I would really like to do this project in Houdini as I feel I already have a strong understanding of Maya having used to for some time now. This might be a big ask but are there any tutorials other than that of the SideFX Python Masterclass which I am currently going through? or any advice users here may be able to give. Most importantly I would like to know if am I biting off more than I can chew? I apologise if this is the wrong place to post this, any help would be appreciated. Thank you Quote Link to comment Share on other sites More sharing options...
michael Posted October 17, 2012 Share Posted October 17, 2012 there is a CMI tutorial: http://www.cmivfx.com/tutorials/view/218/Houdini+Empowering+Digital+Assets+with+Python and one at 3DBuzz: http://www.3dbuzz.com/xcart/product.php?productid=56&cat=11&page=1 I've not seen either of them so I can't comment on how good they are or how applicable they might be to your needs... HTH Quote Link to comment Share on other sites More sharing options...
Skrelle Posted October 18, 2012 Author Share Posted October 18, 2012 I will have a look into these and see if they are helpful. Have you by chance got any tips/tricks/advice towards writing a tool for houdini? I was hoping someone could maybe outline the basic process. Thanks again! Quote Link to comment Share on other sites More sharing options...
michael Posted October 18, 2012 Share Posted October 18, 2012 start very small, get the basic result you're looking for and then build up/out from there... here are some tips from JeffW at SESI: http://www.sidefx.com/index.php?option=com_content&task=view&id=559&Itemid=216 first of a 4 part series Quote Link to comment Share on other sites More sharing options...
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