JuriBryan Posted November 1, 2012 Share Posted November 1, 2012 Hey, I ran into a little problem and I cant come up wit a solution. I am trying to get a system working for a assassins creed effect, the one where the world builds it self around the player. The idea is to break the set up into each polygon and then in a foreach add a point in the middle of each poly, create a motion effect on this point and then copy the piece back on the point so that it follows it. the problem is that the geo piece gets copied somewhere else and not like expected on the point. When I lay down a sphere and copy it on the point it works perfectly, this only happens when I am copying the value of the each node. Any idea why this is happening? cheers, Juri JuriBryan_AssassinsCreedTest.hipnc Quote Link to comment Share on other sites More sharing options...
ryew Posted November 2, 2012 Share Posted November 2, 2012 When you lay down the sphere that successfully copies, is it at the origin? If so, are the other pieces of geo you are trying to copy also being copied from the origin? Quote Link to comment Share on other sites More sharing options...
JuriBryan Posted November 2, 2012 Author Share Posted November 2, 2012 Yea you are right, the spheres are at the origin. I fixed the problem, a simple transform with -$CEX and so on in the transform did the job. The geo parts need to be at 0,0,0 for the copy to work right. cheers, Juri Quote Link to comment Share on other sites More sharing options...
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