red_octobered Posted January 16, 2004 Share Posted January 16, 2004 How could make that particles accumulate like throwing sand over the floor? Thanks. Quote Link to comment Share on other sites More sharing options...
Lukich Posted January 16, 2004 Share Posted January 16, 2004 Crank up their life expectancy? Quote Link to comment Share on other sites More sharing options...
Lukich Posted January 16, 2004 Share Posted January 16, 2004 yes, and maybe add a drag to them (drag pop)? or stick on collision (collision pop). Quote Link to comment Share on other sites More sharing options...
red_octobered Posted January 20, 2004 Author Share Posted January 20, 2004 The general idea is that particles stop when they collide with other particles, but at a defined particle radius like the Interact Pop allows (for later assing a metaball to each particle). Basically I want a viscosity object but with more volume that a simple particle slide make.Better if the particles keep on moving a little after the collision. Thanks anyway. Quote Link to comment Share on other sites More sharing options...
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