digitalaayush Posted November 9, 2012 Share Posted November 9, 2012 Hi everyone, This post is in the reference to the post on projecting an image as a texture on RBD fracture on the following link: http://forums.odforc...page__hl__drill I have a similar scene to start with but when I try to render out the texture on the 4th step I am getting a distorted look of the texture. I am uploading my file as well as the cached geometry. I am not able to figure out the problem in my file. Kindly have a look at the file and help me in sorting out the problem. Any kind of help will be highly appreciable. The link to my file is: https://docs.google....kFuMEFtMTQ/edit https://docs.google....VRTRlBNaFE/edit Thanks and Regards Aayush Quote Link to comment Share on other sites More sharing options...
gui Posted November 9, 2012 Share Posted November 9, 2012 Hi. You need to subdivide de surface (increase the number of points). The easiest (and I think better way) is to use a "divide" sop. Try and see if it helps! Quote Link to comment Share on other sites More sharing options...
digitalaayush Posted November 9, 2012 Author Share Posted November 9, 2012 Hey Guilherme, Thanks for your reply. I have tried that option already. But it didn't not work anyhow. Quote Link to comment Share on other sites More sharing options...
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