FR3D Posted November 12, 2012 Share Posted November 12, 2012 hello, here is a file with a font node, (text generated by stamp variable $PT) copied on a plane and animated by a vopsop displacement. So my question is how to color each numbers(group of primitives when the number is >9) instead of per primitives. I cannot figure how to color per group in that specific case. i know the create group and name the group in the color node, but in that case i would need to create a group for each number and color them by group. i thought of creating color per point on the shape but i do not want to use that method as it is not "solid" as i would say i would like something i have control on. Can it be done thru vopsop it self? or by scripting to create groups? thanks in advance FR3D wavy text.hipnc Quote Link to comment Share on other sites More sharing options...
Annon Posted November 12, 2012 Share Posted November 12, 2012 Connectivity is what you want. I've updated your scene, but if you want to have each pair of numbers the same colour you're going to have to do it slightly different, but I'll leave that to you. C wavy text.hipnc Quote Link to comment Share on other sites More sharing options...
FR3D Posted November 12, 2012 Author Share Posted November 12, 2012 thanks a lot for your time Christian, i really appreciate:) i ll see if i can continue from where you left me. Quote Link to comment Share on other sites More sharing options...
FR3D Posted November 12, 2012 Author Share Posted November 12, 2012 (edited) EDIT: i musn't have done it right since it works very simply by just coloring the point and transferring color, without using connectivity So i found a way....,transfer the class from point to prim, everything works fine except for 2 things: 1) the texts must not over lap or the colors start to merge(what if i want overlapping geo...i have to resolve that) 2) if my number of rows or columns is odd the text in the center has different color(didn't understand why yet) still looking into it thank you again Chris to put me on the right track with the connectivity/class tip wavy text fixed.hipnc Edited November 12, 2012 by FR3D Quote Link to comment Share on other sites More sharing options...
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