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Flownoise or curlnoise in volumes ...


djwarder

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You can create Gas Field Vop in Dop context and inside that node add curl noise to empty Vel field or any vector field and visialize that with Vector field visualization microsolver - like streamers after that you will know how it looks like and can compare all types of noises which available in Houdini.Dop context can help you a lot because you always can see what happend with your volume.Curl noise will give you a very nice swirly motion in volume and it will help you to create a nice small details in volume. :)

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