MENOZ Posted November 25, 2012 Share Posted November 25, 2012 http://www.polyboost.com/features_modelling.htm hello, I remember that polyboost had this interesting feature, "topology", if you scroll down on the link you'll see this description Topology Generate procedural topology on meshes or subobject selection. Good for making all types of brick, wall, mosaic, flooring, stone/rock formations, or sci-fi surface details or even skinlike details. It was long time ago and I only remember that given a selection or an object, and choosing one of those options, it retopologize the selection with those super cool patterns. I think there were some parameters also for controlling the resulting mesh. Anyone knows how this could be done in houdini? 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.