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polyboost topology


MENOZ

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http://www.polyboost.com/features_modelling.htm

hello, I remember that polyboost had this interesting feature, "topology", if you scroll down on the link you'll see this description

Topology

Generate procedural topology on meshes or subobject selection. Good for

making all types of brick, wall, mosaic, flooring, stone/rock formations, or sci-fi

surface details or even skinlike details.

It was long time ago and I only remember that given a selection or an object, and choosing one of those options, it retopologize the selection with those super cool patterns. I think there were some parameters also for controlling the resulting mesh.

Anyone knows how this could be done in houdini?

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