Jump to content

Simple Collision/Deformation Question


makai

Recommended Posts

Hi guys! I'm working on a project in which we are simulating an energy field flowing over a surface and geometry. I could *theoretically* make a line emitter and animate it by hand when it collides with the objects, but I forsee much hassle in that route. So I'm thinking that making the line collide with the geometry would be easier.

Attached is a photo of a simple, simple setup. I want this line (and points) to collide and deform when it meets the geometry, to flow over it like a thick blanket. Would it be better to approach it as a cloth simulation? If so, how do I get the cloth to be points instead of, well, cloth?

Thank you so much!

Miriya

post-8908-0-69777500-1353966253_thumb.pn

Link to comment
Share on other sites

You could simply use the ray sop if you wanted, or even the attribute transfer sop set to transfer "P".

For a bit more control I'd use an SDF to act as your "collision" object (not really a collider as you don't need to simulate) and in a VOPSOP use the "Volume Sample" and "Volume Gradient" to push the points outward towards the edges. Give it a nice rolling falloff etc...

ray.hip

Edited by ChristianW
  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...