Aeonx21 Posted December 1, 2012 Share Posted December 1, 2012 I want to create realistic water based off of this link. 0:16 in the video I have the Geo basically where I want it and I used the Houndini 12 Shelf Tools. I want to add velocity in my scene to almost mimic the one in the video This is my scene, please let me know what I can do. -Jake Water Sim2.hipnc Quote Link to comment Share on other sites More sharing options...
Peter Quint Posted December 1, 2012 Share Posted December 1, 2012 A first step would be to look at this tutorial. http://www.sidefx.com/index.php?option=com_content&task=view&id=2157&Itemid=166 This tutorial https://vimeo.com/38287079 and the other two videos in the series talk about sourcing for smoke, but you can use a pump (explained in the video) for flip fluids as well as smoke, and it is one way to add some random velocity to your scene. A warning though - some of the kind of effects you are seeing in this video aren't all straight forward, in Houdini or any other package. But water dropping into a box, or crashing into buildings is fairly easy to produce. Peter 1 Quote Link to comment Share on other sites More sharing options...
Aeonx21 Posted December 4, 2012 Author Share Posted December 4, 2012 Thank you, I will take a look at both of those. How do you tell if an effect is straight forward or not? Is there something that gives it away? -Jake Quote Link to comment Share on other sites More sharing options...
Eucalyptus Posted December 7, 2012 Share Posted December 7, 2012 A straight forward water effect would just be water splashing against something, or carrying something away, or flowing like water would normally flow. I think the effects that aren't so "easy" that he is referring to are things like the bubbles rising in the water, or the "pirahna" effect of water splashing up towards you, or water inheriting traits from an object (like color). Just my 2 cents. It takes a lot more work to get realistic splash effects and shaders, than it would to just have a fluid splashing against basic geometry. Quote Link to comment Share on other sites More sharing options...
Aeonx21 Posted December 15, 2012 Author Share Posted December 15, 2012 Ah ok, that makes it clearer. Thank you Eucalypyus. -Jake Quote Link to comment Share on other sites More sharing options...
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