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Adding Velocity to Flip Fluids


Aeonx21

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A first step would be to look at this tutorial.

http://www.sidefx.com/index.php?option=com_content&task=view&id=2157&Itemid=166

This tutorial https://vimeo.com/38287079 and the other two videos in the series talk about sourcing for smoke, but you can use a pump (explained in the video) for flip fluids as well as smoke, and it is one way to add some random velocity to your scene.

A warning though - some of the kind of effects you are seeing in this video aren't all straight forward, in Houdini or any other package. But water dropping into a box, or crashing into buildings is fairly easy to produce.

Peter

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A straight forward water effect would just be water splashing against something, or carrying something away, or flowing like water would normally flow.

I think the effects that aren't so "easy" that he is referring to are things like the bubbles rising in the water, or the "pirahna" effect of water splashing up towards you, or water inheriting traits from an object (like color).

Just my 2 cents.

It takes a lot more work to get realistic splash effects and shaders, than it would to just have a fluid splashing against basic geometry.

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