Hello world Posted December 4, 2012 Share Posted December 4, 2012 (edited) I am exploring liquid for the first time.sorry if its silly. 1)is it possible to emit a fluid from the particles using flip solver? My goal is to create a splatter effect. 2) and after exploring a bit,i see that it creates two import nodes out of which one has a liquid smoke shader attached? do we need that? would be great if someone shares a simple h12 flip file cheers Edited December 4, 2012 by Hello world Quote Link to comment Share on other sites More sharing options...
Hello world Posted December 4, 2012 Author Share Posted December 4, 2012 why it is not emitting anything.in the attached file? questionflip.hipnc Quote Link to comment Share on other sites More sharing options...
woodenduck Posted December 4, 2012 Share Posted December 4, 2012 If you go the flipfluidobject/initial Data/input type, and set that to particle field rather than surface sop, you should find that you'll get some fluid. Quote Link to comment Share on other sites More sharing options...
woodenduck Posted December 4, 2012 Share Posted December 4, 2012 As for your other questions, Peter Quint has made some excellent tutorials to get started using flip fluids. They should answer most of your questions - http://vimeo.com/user2030228 You should also check out Jeff Lait's introduction to Flip fluids on the sidefx website and Scott Keating's waterfall tutorial on their too. Enjoy! Quote Link to comment Share on other sites More sharing options...
Hello world Posted December 4, 2012 Author Share Posted December 4, 2012 ah yeah i found the other work around, when its surface sop i then added an isooffset and made it a sdf volume and it began to simulate Quote Link to comment Share on other sites More sharing options...
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