woodenduck Posted December 13, 2012 Share Posted December 13, 2012 Hello, Has anyone experienced issues with deforming sdf collisions in a flip sim? - I've got some deforming geometry which I have converted in to an sdf using the fluid source sop. I've saved this to disk. - I'm bringing this in to dops with a source volume dop with initialize set to "Collision". - This is then plugged in to the 4th input on the flipsolver - The flip fluid flows around nicely but completely ignores the collision volume. It even shows up when you visualize it on the 'guides' tab of the flipfluidobject. Any thoughts greatly appreciated. Cheers, WD Quote Link to comment Share on other sites More sharing options...
woodenduck Posted December 13, 2012 Author Share Posted December 13, 2012 Ok, it seems to want to go in to input 3. Pardon my ignorance.... ;D Quote Link to comment Share on other sites More sharing options...
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