Jump to content
woodenduck

Flip sim collision sdf

Recommended Posts

Hello,

Has anyone experienced issues with deforming sdf collisions in a flip sim?

- I've got some deforming geometry which I have converted in to an sdf using the fluid source sop. I've saved this to disk.

- I'm bringing this in to dops with a source volume dop with initialize set to "Collision".

- This is then plugged in to the 4th input on the flipsolver

- The flip fluid flows around nicely but completely ignores the collision volume. It even shows up when you visualize it on the 'guides' tab of the flipfluidobject.

Any thoughts greatly appreciated.

Cheers,

WD

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×