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Candle Flame Tip


Eucalyptus

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Hey everyone,

Quick question: I'm trying to get a Candle Flame to have a very sharp, pointy tip on my pyro sim and it doesn't seem to be reacting how I imagined.

I have a Buoyancy lift of 15 to get it to go up quickly, and it has the right sort of shape and everything with some other tweaks to the 'Candle' shelf tool, but I had to downsize it a fair bit due to my scene's scale I think. Anyways the one part that isn't working, and no matter what I change (and how many times I watch Peter Quint's Houdini 12 Pyro tutorial...), it won't "sharpen" the tip of my sim.

The pyro sim also seems to stretch a lot longer than I desire, as it's just a candle flame, it should be short and strong.

I can always use a Boundary Box to make it not rise so far, but then it looks "cut off", and doesn't give me my sharp tip.

Any ideas?

Screenshot as always. I'd like it to cut off and be sharp about half-way up where it rises right now and stop there:

1494fpz.jpg

EDIT: It seems fine-tuning my Temperature Diffusion to a very specific level did the trick, along with some Shape>Turbulence for a bit of flickering noise. Feel free to respond still if there are other methods though or you see something wacky in my screenshot.

Edited by Eucalyptus
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It looks like your flame is being clipped by the top of the pyro container. You would be getting a sharp tip if the container was taller. You might want to try whacking the cooling rate right up. This should make the flame shorter and give you a bit of breathing room for those wispy ends before they reach the top of the container.

Also, play around with the sharpening and shredding parameters to get some detailed action in the velocity field.

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