shushu Posted December 24, 2012 Share Posted December 24, 2012 !!twist sop and mountain sop!!. ttst.avi Quote Link to comment Share on other sites More sharing options...
mangi Posted December 24, 2012 Share Posted December 24, 2012 (edited) Hi. It´s really dark to see , but I did a CC in nuke to see the FX. Looks cool do you mind putting up a test Hip to see how the network is built. If you don´t mind mangi Edited December 24, 2012 by mangi Quote Link to comment Share on other sites More sharing options...
shushu Posted December 26, 2012 Author Share Posted December 26, 2012 Hello Mangi! 1) make a tube with polygons that you deem necessary 2) montain sop; offset: $F(or$T)* desired speed 3)Twist sop; offset: $F* "" 4) copy volumes to points. 5) use volume merge (to add speed rendering) 6) add environment light and render with pbr Quote Link to comment Share on other sites More sharing options...
mangi Posted December 28, 2012 Share Posted December 28, 2012 Hi shushu copy volumes to points ? Can´t make out this part . can you give some more details mangi Quote Link to comment Share on other sites More sharing options...
shushu Posted January 11, 2013 Author Share Posted January 11, 2013 (edited) Apparently only in Houdini's true volume, and this is what many people have long dreamed.( recuerdo que en ciertas oportunidades cuando yo era usuario de otro sistema, pensaba qué bueno seria convertir cualquier objeto, en humo:) make a spher and append an Iso Offset node? then copy the volume to points by copy node? I think this is the best method to make this kind of atmospheric effect. fast and clean. copy volumes to points or particles, volume merge, and pbr, env light,and so on Can all of you, add your test?pleesss Edited January 11, 2013 by shushu Quote Link to comment Share on other sites More sharing options...
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