Dispel Posted January 3, 2013 Share Posted January 3, 2013 Working in H11.1.. I'm struggling to get a simulation on this set of pre-fractured geo that doesn't jitter all over the place. Unseen in the movie clip is an expanding geometry that is pushing the geo away from the center. Pretty simple. Even setting substeps / collision passes / shock prop / resolve penetrations / etc quite high (values of 10-15). My sim just takes longer but doesn't get better. What am I doing wrong here? groundbreak.mov Quote Link to comment Share on other sites More sharing options...
Dispel Posted January 4, 2013 Author Share Posted January 4, 2013 Solved by switching to H12.1 and using Bullet solver... No jitter in no time. Not ideal for the pipeline, but it'll do for this one problem. Quote Link to comment Share on other sites More sharing options...
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