woodenduck Posted January 8, 2013 Share Posted January 8, 2013 Hi people, So I want to project an image. Let's say a grid on to a sphere. But I don't want to project on to the entire sphere, I don't want the image to wrap all the way around. Any of the UV sops just seem to wrap around the sphere, I just want to texture the front faces. I tried using a ray sop, but that doesn't project accurately and rounds off the edges of the grid. Imagine draping a square cloth over a sphere, that's what I'm after (But without the creases of course, ;D) Quote Link to comment Share on other sites More sharing options...
anim Posted January 8, 2013 Share Posted January 8, 2013 (edited) UV Project SOP projection set to polar then change UV range parameters to specify actual crop you want from full spherical projection it actually has nice handles in viewport, just press Enter and crop it there then in material on Texture VOP you must set Wrap to Decal so it will not repeat your texture outside specified region for OGL there is Clamping checkbox for that Edited January 8, 2013 by anim Quote Link to comment Share on other sites More sharing options...
woodenduck Posted January 9, 2013 Author Share Posted January 9, 2013 (edited) That's not exactly what I'm after. The UV Project just cuts the uvs off along a given plane, much like the clip sop does with geometry. I am trying to achieve something like this - (see below) I did this by applying uvs to a grid and stretching it over a sphere using a spring sop. What I would like to do is create the same result but directly on to the sphere with some sort of uv projection, if that is possible!?!?! Cheers Edited January 9, 2013 by woodenduck Quote Link to comment Share on other sites More sharing options...
tjeeds Posted January 9, 2013 Share Posted January 9, 2013 Use a UvTexture with type set to Perspective From Camera and point it to an orthographic camera Quote Link to comment Share on other sites More sharing options...
anim Posted January 9, 2013 Share Posted January 9, 2013 here is what I meant with uvproject, it doesn't crop the uvs, it just take crop from spherical projection as full 0-1 uvs have a look don't mind the streaking edges in the viewport, render will be ok uvproject_range.hip Quote Link to comment Share on other sites More sharing options...
woodenduck Posted January 10, 2013 Author Share Posted January 10, 2013 Ah! Thanks anim, that's it exactly, cheers! Quote Link to comment Share on other sites More sharing options...
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