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Fractured object to RBD Point


lzoper

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In the inquiry, I saw how you can combine POP and RBD.

But I can not understand how to copy the destroyed object into particles.

I want to apply a custom speed to objects. It's best to set it in VOP but do not know how to do it.

As a result, I have 2 questions:

1. How to set up RBD point so that would correct pieces together and look like the original object.

2. How can I adjust the speed of RBD objects that can be configured via the VOP.

PopToRBD.hip

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