lzoper Posted January 13, 2013 Share Posted January 13, 2013 In the inquiry, I saw how you can combine POP and RBD. But I can not understand how to copy the destroyed object into particles. I want to apply a custom speed to objects. It's best to set it in VOP but do not know how to do it. As a result, I have 2 questions: 1. How to set up RBD point so that would correct pieces together and look like the original object. 2. How can I adjust the speed of RBD objects that can be configured via the VOP. PopToRBD.hip Quote Link to comment Share on other sites More sharing options...
sadhu Posted January 14, 2013 Share Posted January 14, 2013 (edited) Hi Izoper. Have you seen Fracture Keyframe tutorial by peter quint on vimeo? It will help you. Edited January 14, 2013 by sadhu Quote Link to comment Share on other sites More sharing options...
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