Jump to content

Rigid Body Dynamics


dolexd

Recommended Posts

Hi,

I am working on a rigid body simulation. I have a wall and used a voronoi to fracture. Then I used the rigid body fracture to activate the breakage.

Now I have a ball being thrown at the wall which I want to cause the destruction to the wall, but as soon as I start the simulation, the wall starts breaking without the ball hitting it.

What should I do so that the wall starts breaking only after the ball hits the wall.

Thanks,

Sid

Break_Wall.hipnc

Edited by dolexd
Link to comment
Share on other sites

You could add a glue constraint network, and make it really high until you want them to break. SideFX released an in-depth video about Bullet, I highly recommend it: http://www.sidefx.com/index.php?option=com_content&task=view&id=2350&Itemid=166

Also, you can key-frame the activation frame of the wall, so it doesn't start until the desired frame.

Link to comment
Share on other sites

yes. And you can use the glue constraint and constrain the wall to another object (a static one), so the wall will be constrained to a static object. Another option is to select manually some pieces of the wall and make them inactive, using the active value node.

Link to comment
Share on other sites

Well, the thing is I am not using "make breakable" shelf tool and hence the fracture parms does not get created.

I am procedurally building the voronoi and then making it a RBD fracture. So I don't know how to set the impact object now.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...