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A few updates for the HOT examples.


eloop

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Hi people,

I just fixed a problem with vop_displace.hip in the examples directory that was suffering from houdini version bitrot. For some reason the wave height paramater had been reset to zero.

I also added an new example 'equivalent_geos.hip' that shows how you go about getting matching oceans via SOP, VOPSOP and VEX shader, something that I've been asked on more than one occasion.

https://github.com/eloop/hot

-Drew

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