eloop Posted January 17, 2013 Share Posted January 17, 2013 Hi people, I just fixed a problem with vop_displace.hip in the examples directory that was suffering from houdini version bitrot. For some reason the wave height paramater had been reset to zero. I also added an new example 'equivalent_geos.hip' that shows how you go about getting matching oceans via SOP, VOPSOP and VEX shader, something that I've been asked on more than one occasion. https://github.com/eloop/hot -Drew Quote Link to comment Share on other sites More sharing options...
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