tjeeds Posted January 18, 2013 Share Posted January 18, 2013 When we mesh particles or volumes there's often bits of the mesh that turn out non-manifold, sharing points or edges where they shouldn't. I haven't really delved too deep into model checking and fixing, just wondering if anyone has come up with something clever for this. PolyDoctor and Clean don't really cut the mustard here. Here's a super simple example, basically just want these boxes to be subdivision-ready. Any thoughts would be appreciated! nonmanifold.hip Quote Link to comment Share on other sites More sharing options...
kgoossens Posted January 18, 2013 Share Posted January 18, 2013 (edited) Doing the interpollation of the normals yourself can give a clue where polygons are not properly connected when doing a volume or particle to mesh. If they become to short in length. I'm not sure if the proposed idea will work on the meshes you are dealing with but perhaps it works. I tried it on a fluid surface. It does a fair job at detecting the problem areas but doesn't clean the geo properly yet. nonmanifoldSplit.hipnc Edited January 18, 2013 by kgoossens 1 Quote Link to comment Share on other sites More sharing options...
tjeeds Posted January 19, 2013 Author Share Posted January 19, 2013 Nice one Kim, good thinking! It surprised me to see that the Fuse doesn't normalize N, guess that's a "feature" Quote Link to comment Share on other sites More sharing options...
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