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Bullet and glue networks: how to change object state based on glue dis


rafaelfs

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Hi,

I have a fractured object with a glue network where I'm animating the deletion of the links. and I'm trying to change the state of the pieces as the glue network is being dissolved.

I found a place where this data resides and it's a point attribute in the Geometry subdata of the glue network, in the Relationships branch. Does anyone know how I can access this point attribute?

Alternatively, would anyone know another way to figure if a glue network connection has been severed in DOPs?

Cheers

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BTW, I didn't really figure this one out yet, cause in order to find out if the bond for a specific piece of geometry has broken using the "gluenetwork/Geometry" I'll have to loop through it for each piece at every timestep, which is less than ideal to me.

If anyone has a better solution I'd love to hear. :)

Thanks!

Edited by rafaelfs
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