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Copystamp boxes on cloth sim...tips?


Akabane

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Heya guys,

I've been trying to sim a simple cloth - I setup a plane, ran a cloth sim and then I created a box, and copied it onto the cloth points.

The problem I'm facing is that I want the boxes to follow the "rotation" of the cloth. It should be possible to do it because the point normals follow the sim correctly.

Unfortunately if I have "Transform using Template point attribute", my boxes go WILD for a good few frames and then somewhat stabilize at some point.

I think I've looked at every attribute there but couldn't find a way. It's the normals I think though, as if I pop up a Smooth SOP on N and go wild with the values I get some smoothing, but the movement is not correct anyway.

Basically they "flicker".

Attaching a simple test.

Any help?

Thanks

test_stamp_cloth.hipnc

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