Akabane Posted January 24, 2013 Share Posted January 24, 2013 Heya guys, I've been trying to sim a simple cloth - I setup a plane, ran a cloth sim and then I created a box, and copied it onto the cloth points. The problem I'm facing is that I want the boxes to follow the "rotation" of the cloth. It should be possible to do it because the point normals follow the sim correctly. Unfortunately if I have "Transform using Template point attribute", my boxes go WILD for a good few frames and then somewhat stabilize at some point. I think I've looked at every attribute there but couldn't find a way. It's the normals I think though, as if I pop up a Smooth SOP on N and go wild with the values I get some smoothing, but the movement is not correct anyway. Basically they "flicker". Attaching a simple test. Any help? Thanks test_stamp_cloth.hipnc Quote Link to comment Share on other sites More sharing options...
anim Posted January 24, 2013 Share Posted January 24, 2013 you need N and up vector to define stable rotation, just N is not enough to get up vector from deforming geometry you can use Polyframe SOP for example test_stamp_cloth_fix.hipnc Quote Link to comment Share on other sites More sharing options...
Akabane Posted January 24, 2013 Author Share Posted January 24, 2013 That was quick, damn upvector XD Thanks!! Quote Link to comment Share on other sites More sharing options...
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