SOPastian Posted January 26, 2013 Share Posted January 26, 2013 Hi guys, I'm new to Houdini and try to create random RBD "instances" with the RBD Point Object. Creating constantly new rigid-body like an emitter works like a charm, but I don't only want to create the same type. Is there a way to randomly point to a different sop-path for each new generated object? Best, Sebastian Quote Link to comment Share on other sites More sharing options...
anim Posted January 26, 2013 Share Posted January 26, 2013 you can use instance attribute which will contain path to SOP geometry per point rbd_point_object_random_geo.hip Quote Link to comment Share on other sites More sharing options...
SOPastian Posted January 26, 2013 Author Share Posted January 26, 2013 Thanks you Tomas! This helped me a lot. Cheers, Seb. Quote Link to comment Share on other sites More sharing options...
venator11387 Posted January 31, 2014 Share Posted January 31, 2014 (edited) Update: Scratch this post. I file imported a debris geometry library that is numbered from 1-201, which I’m using for the RBD Point Object instancing path: $HIP/debris_library/debris_VPB.$F.bgeo I created an attribute “mygeo” that has the value expression: int(fit01(rand($PT), 1, 201)). What I’m trying to do is put the mygeo attribute into the file string to replace $F, so the instance will be randomized. I’ve tried using different point functions, but with no luck. Edited February 1, 2014 by venator11387 Quote Link to comment Share on other sites More sharing options...
Wenye Posted May 24, 2018 Share Posted May 24, 2018 Hi Tomas, thank you for sharing that scene. I was wondering if there was a way to add the capability of switching from low res geo to high res geo with your setup? Something along the idea of creating points to represent the simulated objs from DOP and then plugging that into a Transform Pieces? My knowledge is limited in this area and i haven't been able to figure it out. Any help with be much appreciated. Thank you. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.