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Turning particles into fluids


bios

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Hello,

I have a box filled with particles moving with some velocity.

I would like to switch the particle behaviour to fluid behaviour when this box is falling down and impacting with the ground, trying to simulate a chunk of sand falling and hitting the ground.

I m trying to convert these particles and plug them to a fluid solver but without success.

I tried to generate a volume with a fluid source node. Then in dop creating a volume source and a flip object and plug those into a flip solver. But doesn't work for me.

I was thinking that I could also avoid flip at all but this would mean finding a way of making the particles collide while preserving some volume on the impact (If I bring the POP into DOP the particles go to the level zero of the floor and don t stuck on each other as fluid would do).

Any help would be great : )

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