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UV offset HOT for maya

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Has anyone had any luck animating a UV offset on the HOT shader. I've tried using at top down projection and it worked rendering frame by frame but the projection seems to be overridden in a batch render.

I assume there is already some sort of projection happening behind the scenes. Does anyone know a work around for this?

The effect I'm looking to create is ocean rushing past a stationary object. Any help would be greatly appreciated.



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