Jump to content

UV offset HOT for maya


Recommended Posts

Has anyone had any luck animating a UV offset on the HOT shader. I've tried using at top down projection and it worked rendering frame by frame but the projection seems to be overridden in a batch render.

I assume there is already some sort of projection happening behind the scenes. Does anyone know a work around for this?

The effect I'm looking to create is ocean rushing past a stationary object. Any help would be greatly appreciated.



Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...