jim c Posted January 31, 2013 Share Posted January 31, 2013 Let's say I have a character with a bunch of keyframes, start at frame 1, to frame 100. I'd like to be able to select all the keyframes and move them forward x number of frames. Is this possible? I tried fiddling with the UI last night and while I could get all the keyframes to show up, I'm not sure how to offset/move them, short of writing a small script. Quote Link to comment Share on other sites More sharing options...
DanBode Posted January 31, 2013 Share Posted January 31, 2013 (edited) You should be able to select and move all of the keyframes in the channel editor. It may helpful to use the buttons on the top left to switch it to dope sheet mode. Edited January 31, 2013 by DanBode Quote Link to comment Share on other sites More sharing options...
mdunkley Posted January 31, 2013 Share Posted January 31, 2013 (edited) Hey Jim, in the channel editor its also possible to select all your keyframes that you want to offset and then in the "frame" text entry section at the bottom, enter "+" followed by the amount that you want to offset by ( eg "+ 10" or "+ -10" - note that its the "+" that qualifies it as an offset value; entering "- 10" will not work). Edited January 31, 2013 by mdunkley 1 Quote Link to comment Share on other sites More sharing options...
gui Posted February 1, 2013 Share Posted February 1, 2013 if u need a more procedural approach, use a chopnet, fetch node to fetch the parameters you want to offset, the use a shift node to offset (be sure to change the time to frames, the default is seconds), offset the amount u want, then plug an export node and be sure to activate the export button... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.