theserge Posted February 7, 2004 Share Posted February 7, 2004 I'm relatively new to Houdini (come from Max+Maya)... I am trying to use the spring SOP in conjuction with a Lattice SOP to deform a rope-like form that hangs between two blob-like shapes. Whenever the shapes make a sudden movement, I want the rope-like form to react (as a rope in water would). My problem is that I cannot find a way to paint weights for the lattice - the blob-like shapes need to be unaffected and there needs to be a soft gradient between the blob-like shapes and rope that specifies to what extent the surfaces are affected by the spring/lattice. I have tried using using captureRegion/capturePaint/deform, but it seems best suited for skinning, very inflexible for what I am trying to achieve (correct me if I am wrong). For those who have dealt with Maya, I would accomplish this by running a spline from one blob-like shape to the other, constraining each end at each blob, and extruding a circle along the spline. I would add a fillet to make the rope-blob join seamless. I would make the spline a softbody and add springs for the secondary motion effect. If anyone has any other ideas for solving this problem, please let me know. Quote Link to comment Share on other sites More sharing options...
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