machineyes Posted February 5, 2013 Share Posted February 5, 2013 Hi, I've been experimenting with the OpenGL render node and can't seem to get it to render color textures. My flipbook and viewport is displaying textures fine. Is anyone else having this problem? Do I need to build some sort of special OpenGL texture setup in my shader? I"ve tried all of the conventional shaders that come with Houdini that have opengl built into them. I've attached a hip file and a screenshot of my screen. Thanks for your help in advance! Please note that I posted this same question on sidefx.com at: http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=27817&highlight=opengl but didn't get an answer so I figured i'd try here. thanks! Nick Houdini FX 12.1.185 graphics cards: Maximus 2.0 (k5000 & tesla k20) Windows 7 HP z820 16core I've tried all opengl settings and none seem to work openGL_render_test.hip Quote Link to comment Share on other sites More sharing options...
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