jim c Posted February 9, 2013 Share Posted February 9, 2013 How close can the cloth geometry be to the collision geo that it's going to rest against? As I understand it, you don't want to have any intersections between the cloth geo and the animating character (or whatever). Let's say you have a dress that fits pretty snug up top, but then flows out after the waist, can you follow the body geo pretty closely up top without causing a problem (as long it doesn't intersect)? Or is there some minimum distance that you need to keep in between the two? Quote Link to comment Share on other sites More sharing options...
Nerox Posted February 9, 2013 Share Posted February 9, 2013 I can't be sure but have you considered the cloth thickness? I would assume that the thickness would be leading when collisions are detected. Quote Link to comment Share on other sites More sharing options...
sanostol Posted February 9, 2013 Share Posted February 9, 2013 a slight push along the normal for the initial might help, rest keeps untouched Quote Link to comment Share on other sites More sharing options...
jim c Posted February 9, 2013 Author Share Posted February 9, 2013 Thanks guys, Nerox, that;s a good point, I forgot about that. Quote Link to comment Share on other sites More sharing options...
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