hakack Posted February 13, 2013 Share Posted February 13, 2013 I have a simulation that has particles running over a terrain to mimic rainwater. However, there are places where I want to get rid of stray particles. I tried writing a vopsop that uses a while loop to calculate the distance from a point to all the other points and deletes it if the minimum distance is higher than a certain number. The problem is it calculates the distance of the points from the origin instead of the other points. Can you tell me what I'm doing wrong? Particledelete.hipnc Quote Link to comment Share on other sites More sharing options...
Annon Posted February 13, 2013 Share Posted February 13, 2013 Here you go distanceDelete.hip Quote Link to comment Share on other sites More sharing options...
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