fragmentzero Posted February 18, 2013 Share Posted February 18, 2013 Hello, I am trying to utilize point alpha as a multiplying factor for final render color+opacity. Like, [rendered RGBA = surface color * texture map * point alpha] The intention is to completely mask out parts of geometry in mantra based on alpha value at each point. Also, the alpha values are being manipulated using DOP. Point Alpha seems to be working fine, as being output in the Viewport, but I can't seem to figure out how to channel it in mantra output. [Please see attached file] Thanks PointAlpha_Not_Working_in_Mantra.hipnc Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.