jim c Posted February 18, 2013 Share Posted February 18, 2013 I'm trying to add some extra bones to a rig imported via FBX. The bones work OK, but I notice that when I go to paint or adjust their weights they are always white, all the other bones are showing as different colors on the mesh, but these new bones are all white and it's difficult to tell what's what. There's got to be something silly I'm missing here, but is there some way to get the bone weight color to change? Quote Link to comment Share on other sites More sharing options...
jim c Posted February 18, 2013 Author Share Posted February 18, 2013 Never mind, found a way to do this manually by editing the cregion object in each of the bones. Quote Link to comment Share on other sites More sharing options...
edward Posted February 19, 2013 Share Posted February 19, 2013 The cregions channel reference the bone object's display color (right-most parm tab). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.