Jump to content

Volumetric LitFog + object with transparent material = shadows?


Recommended Posts

Hallo guys!

Basically I have a scene with some lights, a fog object and a vlitfog shader.

Then I have a plane (3d card) with a texture with alpha on it - what do I have to do to make the litfog use the alpha to project the correct shadows? Right noetting no shadow at all.

Using raytrace shadows to test, and if I use a sphere instead of the card, it works...

Tips and hints? If there isn't any nice way to do this, any ideas? I was thinking about scattering points on the card, project the alpha texture on top, cut all the points that aren't white (so alpha=1), and brutally particle meshing them...at least that way mantra would have a proper geometry to work with...

Thanks!

EDIT: I realize it might be a surreal request as I get that to be volumetric...it should have a solid object.

Just wondering if there was a way to cheat it aside from creating actual geo from the picture! (which I'm doing now)

Edited by Akabane
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...