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Unnatural FLIP behavior with Collision Geo


venator11387

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I am working on a scene where FLIP is poured onto a character. I am wondering why the FLIP particles are doing a couple of things:

*Why the particles are exploding so much in all directions on first contact with the collision geometry? I was told that it may be the little details on the character geometry like the mustache, those pinches between the arms and shoulder, etc. that could be the problem.

*Why the FLIP particles unnaturally wrap around the character geo as it is moving forward. It’s almost as if the FLIP fluids try to meet again after being separated.

Example Vids.zip

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You can try to increase you sub-steps, also check your collision geometry. Not only on the collision object, but also on the FLIP object, it has collision visualization. Depending on your FLIP resolution this might screw things up as well.

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